POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
13 Jul 2025 20:58:33 EDT (-0400)
  Re: New SDL for POVRay  
From: Fa3ien
Date: 5 Oct 2007 03:58:47
Message: <4705eeb7$1@news.povray.org>


> new Sphere s;
> s.Position=[1,1,10];
> s.Radius=.7;
> s.Texture.Pigment=[0,1,0];
> s.Scale(1,2,1);
> s.Rotate(30,0,0);
> 
> That is all very clear coding, but *not* what most of the group here 
> wants. POV4 should be easy to understand in it's most basic declarative 
> form. Which in my opinion means that objects as virtual representations 
> of things visible in your scene will have a different status and 
> different syntax than all other 'objects'. Borrowing standard OOP 
> language may be rather confusing in that respect.

Sure, there's something to find to avoid that kind of cumbersome syntax.

I don't tkink anyone around here would like to make an object's definition
so complicated.  There should be some kind of shortcuts, looking like
current SDL.

Fabien.


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